Chance 15% of one of the following:
- Abyssal Ward I
- +2.5% Void Damage Absorption
- Abyssal Ward II
- +3.5% Void Damage Absorption
- Abyssal Ward III
- +5% Void Damage Absorption
- Ancient Bane I
- +8% Damage to Ancient Guardians
- Ancient Bane II
- +11% Damage to Ancient Guardians
- Ancient Bane III
- +15% Damage to Ancient Guardians
- Ancient Ward I
- +2.5% Damage Absorption against Ancient Guardians
- Ancient Ward II
- +3.5% Damage Absorption against Ancient Guardians
- Ancient Ward III
- +5% Damage Absorption against Ancient Guardians
- Angry Earth Bane I
- +8% Damage to Angry Earth
- Angry Earth Bane II
- +11% Damage to Angry Earth
- Angry Earth Bane III
- +15% Damage to Angry Earth
- Angry Earth Ward I
- +2.5% Damage Absorption against Angry Earth
- Angry Earth Ward II
- +3.5% Damage Absorption against Angry Earth
- Angry Earth Ward III
- +5% Damage Absorption against Angry Earth
- Ardent Purge I
- 2% Health recovered for every status effect removed by Purge
- Ardent Purge II
- 3.5% Health recovered for every status effect removed by Purge
- Ardent Purge III
- 5% Health recovered for every status effect removed by Purge
- Bestial Bane I
- +8% Damage to Beasts
- Bestial Bane II
- +11% Damage to Beasts
- Bestial Bane III
- +15% Damage to Beasts
- Bestial Ward I
- +2.5% Damage Absorption against Beasts
- Bestial Ward II
- +3.5% Damage Absorption against Beasts
- Bestial Ward III
- +5% Damage Absorption against Beasts
- Blight Resistance I
- +5 Blight Resistance
- Blight Resistance II
- +10 Blight Resistance
- Blight Resistance III
- +15 Blight Resistance
- Brash I
- +10% damage against targets with full Health
- Brash II
- +15% damage against targets with full Health
- Brash III
- +20% damage against targets with full Health
- Corrupted Bane I
- +8% Damage to Corrupted
- Corrupted Bane II
- +11% Damage to Corrupted
- Corrupted Bane III
- +15% Damage to Corrupted
- Corrupted Ward I
- +2.5% Damage Absorption against Corrupted
- Corrupted Ward II
- +3.5% Damage Absorption against Corrupted
- Corrupted Ward III
- +5% Damage Absorption against Corrupted
- Corruption Resistance I
- +5 Corruption Resistance
- Corruption Resistance II
- +10 Corruption Resistance
- Corruption Resistance III
- +15 Corruption Resistance
- Critical I
- +8% Critical Strike Damage
- Critical II
- +11% Critical Strike Damage
- Critical III
- +15% Critical Strike Damage
- Cruel I
- +10% damage against targets with an active debuff
- Cruel II
- +15% damage against targets with an active debuff
- Debilitating Block Breaker I
- -10% enemy Stamina regeneration when block breaking enemies with Block Breaker for 15 seconds
- Debilitating Block Breaker II
- -15% enemy Stamina regeneration when block breaking enemies with Block Breaker for 15 seconds
- Debilitating Block Breaker III
- -25% enemy Stamina regeneration when block breaking enemies with Block Breaker for 15 seconds
- Durable I
- 35% Durability
- Durable II
- 50% Durability
- Durable III
- 75% Durability
- Efficient Power Throw I
- 15% damage on next hit after block breaking with Power Throw
- Efficient Power Throw II
- 22% damage on next hit after block breaking with Power Throw
- Efficient Power Throw III
- 30% damage on next hit after block breaking with Power Throw
- Elemental Ward I
- 1.25% Elemental Damage Absorption
- Elemental Ward II
- 2% Elemental Damage Absorption
- Elemental Ward III
- 3% Elemental Damage Absorption
- Enfeebling Shockwave I
- -8% absorption to all targets hit by Shockwave for 10 seconds
- Enfeebling Shockwave II
- -11% absorption to all targets hit by Shockwave for 10 seconds
- Enfeebling Shockwave III
- -15% absorption to all targets hit by Shockwave for 10 seconds
- Exhilarate I
- +10% damage when below 30% Health
- Exhilarate II
- +15% damage when below 30% Health
- Exhilarate III
- +20% damage when below 30% Health
- Extra Pockets I
- +20 Encumbrance
- Extra Pockets II
- +25 Encumbrance
- Extra Pockets III
- +35 Encumbrance
- Ignited I
- 30% of damage is converted to Fire
- Ignited II
- 40% of damage is converted to Fire
- Ignited III
- 50% of damage is converted to Fire
- Fire Ward I
- +2.5% Fire Damage Absorption
- Fire Ward II
- +3.5% Fire Damage Absorption
- Fire Ward III
- +5% Fire Damage Absorption
- Health I
- +3.5% Health
- Health II
- +5% Health
- Health III
- +7% Health
- Life Leech I Gain
- +15 Life and 0.35% of your Max Health on Hit
- Life Leech II Gain
- +25 Life and +0.35% of your Max Health on Hit
- Life Leech III Gain
- +40 Life and +0.35% of your Max Health on Hit
- Electrified I
- 30% of damage is converted to Lightning
- Electrified II
- 40% of damage is converted to Lightning
- Electrified III
- 50% of damage is converted to Lightning
- Lightning Ward I
- +2.5% Lightning Damage Absorption
- Lightning Ward II
- +3.5% Lightning Damage Absorption
- Lightning Ward III
- +5% Lightning Damage Absorption
- Light Weight I
- -10% Equip Weight
- Light Weight II
- -20% Equip Weight
- Light Weight III
- -30% Equip Weight
- Lost Bane I
- +8% Damage to Lost
- Lost Bane II
- +11% Damage to Lost
- Lost Bane III
- +15% Damage to Lost
- Lost Ward I
- +2.5% Damage Absorption against Lost
- Lost Ward II
- +3.5% Damage Absorption against Lost
- Lost Ward III
- +5% Damage Absorption against Lost
- Lucky I
- +2% chance of getting rarer items
- Lucky II
- +3.5% chance of getting rarer items
- Lucky III
- +5% chance of getting rarer items
- Empowered I
- 30% of damage is converted to Magic
- Empowered II
- 40% of damage is converted to Magic
- Empowered III
- 50% of damage is converted to Magic
- Magic Ward I
- +2.5% Magic Damage Absorption
- Magic Ward II
- +3.5% Magic Damage Absorption
- Magic Ward III
- +5% Magic Damage Absorption
- Mana I
- +2% Mana Regen
- Mana II
- +3% Mana Regen
- Mana III
- +5% Mana Regen
- Mana Infusion I
- +1.75 Mana on Hit
- Mana Infusion II
- +2.25 Mana on Hit
- Mana Infusion III
- +3 Mana on Hit
- Opportunist I
- +8% damage against targets with less than 20% Health
- Opportunist II
- +11% damage against targets with less than 20% Health
- Opportunist III
- +15% damage against targets with less than 20% Health
- Physical Ward I
- 1.25% Physical Damage Absorption
- Physical Ward II
- 2% Physical Damage Absorption
- Physical Ward III
- 3% Physical Damage Absorption
- Precise I
- +5% Headshot Damage
- Precise II
- +8% Headshot Damage
- Precise III
- +12% Headshot Damage
- Relentless I
- Every third successful attack deals 15% additional Stamina damage
- Relentless II
- Every third successful attack deals 22% additional Stamina damage
- Relentless III
- Every third successful attack deals 30% additional Stamina damage
- Resurge I
- Light and Heavy attacks reduce Cooldowns by 3%
- Resurge II
- Light and Heavy attacks reduce Cooldowns by 4%
- Resurge III
- Light and Heavy attacks reduce Cooldowns by 6%
- Retaliate I
- +10% damage after receiving 3 hits
- Retaliate II
- +15% damage after receiving 3 hits
- Retaliate III
- +20% damage after receiving 3 hits
- Ruinous I
- +10% Siege Damage
- Ruinous II
- +20% Siege Damage
- Ruinous III
- +40% Siege Damage
- Slash Ward I
- +2.5% Slash Damage Absorption
- Slash Ward II
- +3.5% Slash Damage Absorption
- Slash Ward III
- +5% Slash Damage Absorption
- Strike Ward I
- +2.5% Strike Damage Absorption
- Strike Ward II
- +3.5% Strike Damage Absorption
- Strike Ward III
- +5% Strike Damage Absorption
- Sunder I
- Headshots apply Rend, reducing Absorption by 6% for 3 seconds
- Sunder II
- Headshots apply Rend, reducing Absorption by 9% for 3 seconds
- Sunder III
- Headshots apply Rend, reducing Absorption by 13% for 3 seconds
- Surefooted Evasive Shot I
- Evasive Shot increases movement speed by 15% for 10 seconds
- Surefooted Evasive Shot II
- Evasive Shot increases movement speed by 22% for 10 seconds
- Surefooted Evasive Shot III
- Evasive Shot increases movement speed by 30% for 10 seconds
- Thrust Ward I
- +2.5% Thrust Damage Absorption
- Thrust Ward II
- +3.5% Thrust Damage Absorption
- Thrust Ward III
- +5% Thrust Damage Absorption
- Unstoppable I
- +10% Stamina Damage
- Unstoppable II
- +20% Stamina Damage
- Unstoppable III
- +30% Stamina Damage
- Abyssal I
- 30% of damage is converted to Void
- Abyssal II
- 40% of damage is converted to Void
- Abyssal III
- 50% of damage is converted to Void
- Zealous Whirling Blade I
- Every hit by Whirling Blade reduces its cooldown by 3% up to 30%
- Zealous Whirling Blade II
- Every hit by Whirling Blade reduces its cooldown by 4% up to 40%
- Zealous Whirling Blade III
- Every hit by Whirling Blade reduces its cooldown by 5% up to 50%
For Crafting Perks 2, 3, 4 its the same set listed above but the chance rate is higher.
- Crafting Perks 2 - T3 - 20%
- Crafting Perks 3 - T4 - 25%
- Crafting Perks 4 - T5 - 30%