Crafting Perks

This shows all the various perks crafting items will have a chance to get randomly.

Chance 15% of one of the following:
  • Abyssal Ward I
    • +2.5% Void Damage Absorption
  • Abyssal Ward II
    • +3.5% Void Damage Absorption
  • Abyssal Ward III
    • +5% Void Damage Absorption

  • Ancient Bane I
    • +8% Damage to Ancient Guardians
  • Ancient Bane II
    • +11% Damage to Ancient Guardians
  • Ancient Bane III
    • +15% Damage to Ancient Guardians

  • Ancient Ward I
    • +2.5% Damage Absorption against Ancient Guardians
  • Ancient Ward II
    • +3.5% Damage Absorption against Ancient Guardians
  • Ancient Ward III
    • +5% Damage Absorption against Ancient Guardians

  • Angry Earth Bane I
    • +8% Damage to Angry Earth
  • Angry Earth Bane II
    • +11% Damage to Angry Earth
  • Angry Earth Bane III
    • +15% Damage to Angry Earth

  • Angry Earth Ward I
    • +2.5% Damage Absorption against Angry Earth
  • Angry Earth Ward II
    • +3.5% Damage Absorption against Angry Earth
  • Angry Earth Ward III
    • +5% Damage Absorption against Angry Earth

  • Ardent Purge I
    • 2% Health recovered for every status effect removed by Purge
  • Ardent Purge II
    • 3.5% Health recovered for every status effect removed by Purge
  • Ardent Purge III
    • 5% Health recovered for every status effect removed by Purge

  • Bestial Bane I
    • +8% Damage to Beasts
  • Bestial Bane II
    • +11% Damage to Beasts
  • Bestial Bane III
    • +15% Damage to Beasts

  • Bestial Ward I
    • +2.5% Damage Absorption against Beasts
  • Bestial Ward II
    • +3.5% Damage Absorption against Beasts
  • Bestial Ward III
    • +5% Damage Absorption against Beasts

  • Blight Resistance I
    • +5 Blight Resistance
  • Blight Resistance II
    • +10 Blight Resistance
  • Blight Resistance III
    • +15 Blight Resistance

  • Brash I
    • +10% damage against targets with full Health
  • Brash II
    • +15% damage against targets with full Health
  • Brash III
    • +20% damage against targets with full Health

  • Corrupted Bane I
    • +8% Damage to Corrupted
  • Corrupted Bane II
    • +11% Damage to Corrupted
  • Corrupted Bane III
    • +15% Damage to Corrupted

  • Corrupted Ward I
    • +2.5% Damage Absorption against Corrupted
  • Corrupted Ward II
    • +3.5% Damage Absorption against Corrupted
  • Corrupted Ward III
    • +5% Damage Absorption against Corrupted

  • Corruption Resistance I
    • +5 Corruption Resistance
  • Corruption Resistance II
    • +10 Corruption Resistance
  • Corruption Resistance III
    • +15 Corruption Resistance

  • Critical I
    • +8% Critical Strike Damage
  • Critical II
    • +11% Critical Strike Damage
  • Critical III
    • +15% Critical Strike Damage

  • Cruel I
    • +10% damage against targets with an active debuff
  • Cruel II
    • +15% damage against targets with an active debuff

  • Debilitating Block Breaker I
    • -10% enemy Stamina regeneration when block breaking enemies with Block Breaker for 15 seconds
  • Debilitating Block Breaker II
    • -15% enemy Stamina regeneration when block breaking enemies with Block Breaker for 15 seconds
  • Debilitating Block Breaker III
    • -25% enemy Stamina regeneration when block breaking enemies with Block Breaker for 15 seconds

  • Durable I
    • 35% Durability
  • Durable II
    • 50% Durability
  • Durable III
    • 75% Durability

  • Efficient Power Throw I
    • 15% damage on next hit after block breaking with Power Throw
  • Efficient Power Throw II
    • 22% damage on next hit after block breaking with Power Throw
  • Efficient Power Throw III
    • 30% damage on next hit after block breaking with Power Throw

  • Elemental Ward I
    • 1.25% Elemental Damage Absorption
  • Elemental Ward II
    • 2% Elemental Damage Absorption
  • Elemental Ward III
    • 3% Elemental Damage Absorption

  • Enfeebling Shockwave I
    • -8% absorption to all targets hit by Shockwave for 10 seconds
  • Enfeebling Shockwave II
    • -11% absorption to all targets hit by Shockwave for 10 seconds
  • Enfeebling Shockwave III
    • -15% absorption to all targets hit by Shockwave for 10 seconds

  • Exhilarate I
    • +10% damage when below 30% Health
  • Exhilarate II
    • +15% damage when below 30% Health
  • Exhilarate III
    • +20% damage when below 30% Health

  • Extra Pockets I
    • +20 Encumbrance
  • Extra Pockets II
    • +25 Encumbrance
  • Extra Pockets III
    • +35 Encumbrance

  • Ignited I
    • 30% of damage is converted to Fire
  • Ignited II
    • 40% of damage is converted to Fire
  • Ignited III
    • 50% of damage is converted to Fire

  • Fire Ward I
    • +2.5% Fire Damage Absorption
  • Fire Ward II
    • +3.5% Fire Damage Absorption
  • Fire Ward III
    • +5% Fire Damage Absorption

  • Health I
    • +3.5% Health
  • Health II
    • +5% Health
  • Health III
    • +7% Health

  • Life Leech I Gain
    • +15 Life and 0.35% of your Max Health on Hit
  • Life Leech II Gain
    • +25 Life and +0.35% of your Max Health on Hit
  • Life Leech III Gain
    • +40 Life and +0.35% of your Max Health on Hit

  • Electrified I
    • 30% of damage is converted to Lightning
  • Electrified II
    • 40% of damage is converted to Lightning
  • Electrified III
    • 50% of damage is converted to Lightning

  • Lightning Ward I
    • +2.5% Lightning Damage Absorption
  • Lightning Ward II
    • +3.5% Lightning Damage Absorption
  • Lightning Ward III
    • +5% Lightning Damage Absorption

  • Light Weight I
    • -10% Equip Weight
  • Light Weight II
    • -20% Equip Weight
  • Light Weight III
    • -30% Equip Weight

  • Lost Bane I
    • +8% Damage to Lost
  • Lost Bane II
    • +11% Damage to Lost
  • Lost Bane III
    • +15% Damage to Lost

  • Lost Ward I
    • +2.5% Damage Absorption against Lost
  • Lost Ward II
    • +3.5% Damage Absorption against Lost
  • Lost Ward III
    • +5% Damage Absorption against Lost

  • Lucky I
    • +2% chance of getting rarer items
  • Lucky II
    • +3.5% chance of getting rarer items
  • Lucky III
    • +5% chance of getting rarer items

  • Empowered I
    • 30% of damage is converted to Magic
  • Empowered II
    • 40% of damage is converted to Magic
  • Empowered III
    • 50% of damage is converted to Magic

  • Magic Ward I
    • +2.5% Magic Damage Absorption
  • Magic Ward II
    • +3.5% Magic Damage Absorption
  • Magic Ward III
    • +5% Magic Damage Absorption

  • Mana I
    • +2% Mana Regen
  • Mana II
    • +3% Mana Regen
  • Mana III
    • +5% Mana Regen

  • Mana Infusion I
    • +1.75 Mana on Hit
  • Mana Infusion II
    • +2.25 Mana on Hit
  • Mana Infusion III
    • +3 Mana on Hit

  • Opportunist I
    • +8% damage against targets with less than 20% Health
  • Opportunist II
    • +11% damage against targets with less than 20% Health
  • Opportunist III
    • +15% damage against targets with less than 20% Health

  • Physical Ward I
    • 1.25% Physical Damage Absorption
  • Physical Ward II
    • 2% Physical Damage Absorption
  • Physical Ward III
    • 3% Physical Damage Absorption

  • Precise I
    • +5% Headshot Damage
  • Precise II
    • +8% Headshot Damage
  • Precise III
    • +12% Headshot Damage

  • Relentless I
    • Every third successful attack deals 15% additional Stamina damage
  • Relentless II
    • Every third successful attack deals 22% additional Stamina damage
  • Relentless III
    • Every third successful attack deals 30% additional Stamina damage

  • Resurge I
    • Light and Heavy attacks reduce Cooldowns by 3%
  • Resurge II
    • Light and Heavy attacks reduce Cooldowns by 4%
  • Resurge III
    • Light and Heavy attacks reduce Cooldowns by 6%

  • Retaliate I
    • +10% damage after receiving 3 hits
  • Retaliate II
    • +15% damage after receiving 3 hits
  • Retaliate III
    • +20% damage after receiving 3 hits

  • Ruinous I
    • +10% Siege Damage
  • Ruinous II
    • +20% Siege Damage
  • Ruinous III
    • +40% Siege Damage

  • Slash Ward I
    • +2.5% Slash Damage Absorption
  • Slash Ward II
    • +3.5% Slash Damage Absorption
  • Slash Ward III
    • +5% Slash Damage Absorption

  • Strike Ward I
    • +2.5% Strike Damage Absorption
  • Strike Ward II
    • +3.5% Strike Damage Absorption
  • Strike Ward III
    • +5% Strike Damage Absorption

  • Sunder I
    • Headshots apply Rend, reducing Absorption by 6% for 3 seconds
  • Sunder II
    • Headshots apply Rend, reducing Absorption by 9% for 3 seconds
  • Sunder III
    • Headshots apply Rend, reducing Absorption by 13% for 3 seconds

  • Surefooted Evasive Shot I
    • Evasive Shot increases movement speed by 15% for 10 seconds
  • Surefooted Evasive Shot II
    • Evasive Shot increases movement speed by 22% for 10 seconds
  • Surefooted Evasive Shot III
    • Evasive Shot increases movement speed by 30% for 10 seconds

  • Thrust Ward I
    • +2.5% Thrust Damage Absorption
  • Thrust Ward II
    • +3.5% Thrust Damage Absorption
  • Thrust Ward III
    • +5% Thrust Damage Absorption

  • Unstoppable I
    • +10% Stamina Damage
  • Unstoppable II
    • +20% Stamina Damage
  • Unstoppable III
    • +30% Stamina Damage

  • Abyssal I
    • 30% of damage is converted to Void
  • Abyssal II
    • 40% of damage is converted to Void
  • Abyssal III
    • 50% of damage is converted to Void

  • Zealous Whirling Blade I
    • Every hit by Whirling Blade reduces its cooldown by 3% up to 30%
  • Zealous Whirling Blade II
    • Every hit by Whirling Blade reduces its cooldown by 4% up to 40%
  • Zealous Whirling Blade III
    • Every hit by Whirling Blade reduces its cooldown by 5% up to 50%

For Crafting Perks 2, 3, 4 its the same set listed above but the chance rate is higher.
  • Crafting Perks 2 - T3 - 20%
  • Crafting Perks 3 - T4 - 25%
  • Crafting Perks 4 - T5 - 30%
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