Wednesday, August 4, 2021

Tales of Mourningdale

Visions of Madness

The Flood

Given to you by Gildon of Mourningdale

Truths drowned, resting under the surface. Hiding away ancient sins, hiding away ancient curses. I see them. The beings with four arms. I feel myself sinking under the water, my ears only hearing bubbling and sloshing. As I hold my breath, my chest tightens as my strength leaves me. I can't sense what, but something is pulling me under the surface, and soon I shall run out of air. As my mind leaves me, and my body begins to end its thrashing, I feel the waters surge within me. My lungs begin to fill, but oddly enough, it's not a cold wave entering the core of my body. I feel the water permeating my being, penetrating even to my very bones. I feel as if what was in me is driven out, and replaced by the waters. As I break my bondage and rise to the surface, my mind comes back to the world around me.

The Road

Given to you by Gildon of Mourningdale

The rattle of bone, a watchful eye, their humanity removed, their death denied... I see it. I see a giant stone statue being marched, slowly but surely down the path. The same beings, those of four, guide us down the long and mystic road. The giant statue is carved in their image. Those who move the statue are trapped in a servitude, unable to deny or disobey; for what has been taken from us cannot be restored, and what has been given to us cannot be returned. I hear them sing songs as they move the massive stone, and the melodies ring in my ears like a bittersweet memory I never had.

The Tower

Given to you by Gildon of Mourningdale

A darkened sky, akin to night, stars above, and a blinding light... I see it. I see the giant obelisk in the distance. The night sky is dotted with stars, and I wonder what is beyond them. Perched on high at the top of Vela, my vision blankets all of Aternum and the watchtowers dot the landscape like spires from the earth. But something is wrong. The energy, it seems to gather into a massive orb, summoning a power I have never seen before. And, at the apex of its growth, it explodes. The obelisk shatters, sending a shockwave all over the island that rocks me to my core. I fall over, and try to fix my vision on the burst of light and energy that reminds. And what I see shocks me. Frozen in space, frozen in time, the obelisk stands shattered, but still together. Destroyed, but not. Trapped in a single moment. And that explosion, that shatter, echos in my head.

The Bay

Given to you by Gildon of Mourningdale

A guiding light, crashing shores, and sudden landfall. A tall tower, rain of fire, and a siren's call. Like some kind of sorcery, or an ill-omen, the blue flames of the bay turn red. They have come. They corrupt everything they touch, changing the very essence of the beings of this island. The bay is slowly taken over them, and they overpower even those of four. What few guardians are left are pinned to a small part of the bay, and the red eyed monsters begin their work on the lighthouse. Those enchanted by the siren's song of Aeternum soon find themselves caught in storms, attacked by spires of dark corruption that send their vessels crashing into the shore. They came seeking a paradise, but all they found was darkness. Those of four have all but left us to die. But we cannot die, they stripped us even of that.


The Account of Antiquary Addams

Splitface

Found in the Flooded Plains

I've braved quite a number of skeletons while exploring here. I have to rest here to catch my breath. Most notable so far is the ruins of a statue in the middle of these ruins. Its face is split down the middle with a fine precision. Who could have had the ability to carve stone so precisely?

-A.A.

Fountainbed

Found in the Flooded Plains

Marvelous... This old fountain is no longer active, but its design is an enigma. There are clear signs that this was once used to dispense water: the stone that composes the spout is eroded in a pattern that suggests water flowed through it and into the basin, but the fountain itself does not seem to be connected to any aqueduct or water source of any kind. Most curious...

-A.A.

Undying Light

Found in the Flooded Plains

Though its creators have seemingly long abandoned this structure, the lantern I've come across still glows an eerie blue. It should have expended its fuel ages ago. An energy swirls around it, an energy I've felt all over this island.

-A.A.

The Stoned Road

Found on the Ancient Road

The stones that make up this road are very similar to the stones that make up the various ruins in the Flooded Plains. They seem to be brimming with an energy that I've learned is called "azoth." Now, when on a road, it matters less where you are and matters more where you are going. This road seems paved to go to the port in the northeast. What could the people who used this road intended it for?

-A.A.

The Skeleton Guard

Found on the Ancient Road

The skeletons that guard the road, and many other areas on this island, are quite curious. Though eternal life seems the blessing of anyone on this island, it seems we always revive with our bodies intact. These skeletons do seem to have an air of life about them, but they are all bone and no flesh. Even the tattered rags and armor they have may have outlasted their flesh. Just how old are they?

-A.A.


Tales from Musslebeard's Crew

Madness

Found at Castaway Shores

The ship crashed on the island after the Captain drove us directly into a storm. His eyes had a madness to them, darting back and forth, and he accused us of mutiny if we dared question him. He shot Christopher in the arm for speaking out of turn, and sent him back to work.

Trauma

Found at Castaway Shores

Shortly after we crashed, I witnessed a sight I hope to never see again. Lewis was impaled, thrown on a wooden plank that had splintered from the ship. He was writhing in pain, moaning for death, until he finally quieted down and expired. His body then... melted back into the sands. I felt mad just looking at it. Later that day, we found Lewis, guts intact, as if nothing had happened. Where the hell are we?

Captain's Confession

Found at Castaway Shores

The crew needs me. For leadership, for guidance, to help them survive the sins I've committed. The promise of wealth on this island, it drove me mad. Though I have wronged my crew, I'll do right by them here. This beach shall be ours.

Parting Ways

Found at Castaway Shores

Some of us have decided to stay here, on the beach, in hopes that a ship may one day rescue us. The Captain remains hopeful, and fuels our will to survive. Some of us have decided to brave the perils of the island. Some come running back from the mainland, screaming of skeletons, and freaks with red eyes. Though we may waste away on this island, at least we do so with a sense of purpose and duty to each other...


Stephen's Testament

Wails of a Miner

Found in Stephen's Tomb

get me out get me out get me out get me out get me out get me out get me out get me out get me out get me out

Ronen's Watch

Mysteries of the Watchtower

Found at the Ancient Watchtower

I've ventured away from my tower. The skeletons that occupy this tower may have the answers I seek. Why the beaches? What pulls boats to our shores, and with such severity that we Watchers exist? What role do I play in this grand scheme? Some may keep to their duty endlessly, even these skeletons do so. But, I must know.

-Watcher Ronen


Diary of Nunez

Diary of Nunez

Found at Nunez Cult House

I am left without my crew, without my vessel, and not a penny to my name. This island has taken everything away from me, but I'll be damned if I don't get it back. I came here for riches, and I'll get them.

Heavenly Aid

Found at Nunez Cult House

My trek across the island has left me further debased, but I've found a group of missionaries here. Of all places? Missionaries? They speak of being blessed, that some god may have led me here. To their safety. Maybe so. But, I'm certain whatever led me here enticed me with the gold crosses they bear.

Gold Medallions

Found at Nunez Cult House

A few fake visions, some prophetic words, and speaking in tongues apparently a frenzy makes. The missionaries, and their followers, are all falling in line. I speak of the weird statues and gold on the island, and they practically throw the gold at me. I'm making them press them into medallions so that, when I get off this forsaken rock, I have a stock that only I can use. I just have to keep an eye on these simpletons. One wrong move and my con is over.


Azoth Smugglers

Between a Statue and a Hard Place

Found at the Infernal Shipyard

We angered the wrong people. These red, glowing freaks cornered us, and the little ammunition we brought didn't hold them off. They flayed Stanley right in front of us, and as he lie dying, his eyes turned red just like them. It's only a matter of time before they do the same to the rest of us.

Failed Plans

Found at the Infernal Shipyard

The plan was to use this port to get some azoth from the red-eyes and escape. We didn't know how quickly they'd find us, and how merciless they'd be. Maurice must be long gone, the lucky bastard.

Planned Escape

Found at the Infernal Shipyard

Maurice, we'll use the boat to escape. Stay here until daybreak, not a moment later. We leave anyone who doesn't make it behind.


Antonio's Logbook

Antonio's Logbook

Found at Guerra's Curse

The legend that launched a thousand ships... So many have crashed on these shores in search of azoth, with their crew cursed to live on this island...

Or, perhaps they aren't truly alive. Their souls, torn asunder, are absent from their bodies. They shuffle on the beach in a blue haze.

It's my duty to protect the people of Mourningdale from them, to keep us safe. And so, I watch.

-Antonio Guerra

Alone

Found at Guerra's Curse

The pains of my soul are compounded here. I stand here, alone, against the waves of the ocean and the waves of the Drowned.

I know I must stand alone, at this tower, to keep our settlement safe. But this island... it tears my soul apart.

-Antonio Guerra

Surrounded

Found at Guerra's Curse

I can feel my soul slipping from my being. It's a haunting feeling, one I've never experienced before.

Each time I wake, I feel my mind falling apart. My body grows sluggish, with the cats posing more of a threat. My watch of the beaches is beginning to see a bleeding red from the port. Maybe my entire watch may soon be for naught.

I can feel my body failing, and my soul drifting. I feel I may not be long for this world.

Wallace, forgive me. I've failed.

-Antonio Guerra

Tales of Monarch's Bluffs

The Ballad of Madman Montore

The Last Words of a Doomed Sailor

Found in Deadman's Anchor

I hear his footsteps coming closer, his boots booming against the wooden planks beneath me... He'll make quick work of the flimsy door and barricade I've created. Montore has gone mad. He's slaughtered his own crew as we crashed on the island. But, more terrifying than that, the dead sailors around me seem to come back to life. Their eyes are empty, twisted by Montore's madness. I hide here, but I know that I too will meet the same fate. This entire expedition was doomed.

Ranching by Riverside

Stenchfork

Found in Arruda Ranch

Some madman attacked me! He was crazed and wild, with red eyes that struck fear in my heart. I held him back with my pitchfork, and he ran away. The stink coming off of him is one I will not soon forget. Now, that stench won't come off my pitchfork no matter how many times I wash it.

-Tomas


Notes from Traitor's Hold

Captain's Demands

Found in Traitor's Hold

I don't think I can take much more of this. I try my best to craft weapons for these insolent pirates, and all I am met with are more demands from this mad Captain! All he wants is more shine, more gilded handles... I am collecting my due fees, and quite a handsome pay at that, but I shall decidedly not put my mark on these weapons. In fact, I would be ashamed to admit these trinkets are my own work!

-L. Harrison, Master Artificer

Pistoleer's Plight

Found in Traitor's Hold

The damn weapons won't even fire! What use are these damn things if they're nothing but pretty toys!

Missives from the Mines

The Plight of a Gambler

Found in Mines de Miclot

Just one more... These damned walking cadavers, their blank eyes glowing red. Mocking me. My wounds cloud my head, but just one more...

Belly Full of Riches

Found in Mines de Miclot

Quite curious is the case of the creatures in this mine! As some lucky adventurers have discovered, these fiends do in fact eat any gems they find. One could hypothesize that in life they worked these mines, once a rich source of precious stones on Aeternum. However, one must ask, why do they eat them? The idea I propose is based on their patterns of hording! They must have some semblance of the value of these stones and, in a lust to horde wealth, they put such small stones into the safest place they can muster: their own bodies!

Finding precious gems in the belly of these poor wretches is still rare. Some guess that only one in group of ten Withered may have a gem in their belly. With that in mind, good luck! You may need it.

-Dr. H. Garrison


Lee's Reconnaissance

Now I See

Found in Archernar

Now I see what Thorton was talking about in her last letter. These Ancient Guardians are ferocious, suspended in undeath to guard the ruins of a society we may never understand. Well, out with the old and in with the new as I always say. I will try to cull as many Ancient Guardians as I can while out hunting so that Survivalist Thorton might have some relief from their blockades. If only I had someone to help with this...

Lee's Special Pants

Found in Archernar

Those bastards! Those dastardly, villainous fiends! The mace-wielding miscreants of Archernar killed me, and even worse, they damaged my pants! This is azoth-infused silk, and incredibly hard to come by. It isn't easy being the most fashion-forward Survivalist of all the settlements but it's a title with which I find immense pride. I will have my revenge for this affront to my aesthetics.


Douglas' Watch

Change of Tune

Found in Monarch's Bluffs Watch Tower

As I rest here, watching the waves crash upon the beach, I reminisce about my old life. I was a budding antiquarian: the stories of the past, and the people that made those stories so real to me, drove me to this Island. Though at first the hardships of this island made my outlook on surviving here bleak, my tune has changed.

To be honest, when Bixford recommended to me to be a Watcher, I didn't understand why anyone would do this job. But, over time, investigating the ships, talking to new folks, and aiding them after crashing onto the island... Hearing their stories, piecing together their past, and helping them figure out their future on the island. It scratches an itch! I'll thank Bixford next time I'm in the settlement...

Fighting the Drowned? No one loves every part of their job, I suppose.

Poseidon's Curse

Found in The Rise of Poseidon

I met a man who was hiding inside of the Poseidon after he had crashed onto Aeternum. I spoke with him and tried to help him, but for the first few moments of our meeting he was unintelligibly muttering about "Poseidon's Curse."

As I continued talked to him, he regained his wits. I quickly pieced together that he was on a ship that was struck by spires of Corruption, which seems quite common among survivors that wash ashore. He attributed this to a curse from Poseidon. I should report this to the Greyjacks, this is too common to be a coincidence.

Notes from a Professional

Found in the Boar Infestation

Douglas,

Sometimes shipments from the settlement can be a little lean on meat, but these infestations of Boar here can be controlled and maintained like livestock. If you're ever hungry between shipments, this infestation should make a great source of food in between. I'll see what I can do about getting some meatier shipments.

-Saville


Deals with the Devil

Punishment

Found in Devil's Quarry

Coming to this island was a mistake. I came to this island seeking fortune and riches. But, I was mislead. This place is no heaven...

As I lie here, dying, I feel my soul leaving this husk. Ah, is this how it felt Faustus? To have body and soul ripped to pieces by the claws of fiends?

Maybe, like Faustus, my fate was sealed when I signed to come to this place. Maybe coming to this island was both my sin and my punishment.

Oh, Margarete...

Tales of Great Cleave

The Herald's Victory

Pictures On The Wall

Found in Eeriedune Graveyard

My followers have completed construction of the village, under my guidance. I have spent much of my time planning our future, and one thing concerns me: the Corruption to the north, past the Ancient gate. And while some called me a fool to do so, I set forth to see this evil for myself. I ventured north of the gate, able to avoid the attentions of the demons long enough to learn what I needed to. But, fate decided to set me on a new path. Climbing through the mountain passes, I slipped and found myself in a ruin of the Ancients. Inside, artifacts and riches filled the cave to the brim, but what drew me in were the murals on the wall. I did not recognize something specific in them at first, but having studied the spiritual paths of many, I should be able to recognize a ritual! From my loose understanding of the murals, I believe the Ancients had a way of sanctifying areas on the island, explaining why the settlements to the south are protected from attack. These murals showed me how to do the same! This may be the best way to protect my flock, to give them the peace that so many of them deserve. I claimed the artifacts in the cave, bringing back as many as I was able to carry, and have matched many to the murals. I must determine how this ritual was done so that I may perform it here for the village, and will not rest until I do!

Scorched Earth

Found in Misty Borough

I have done it. I now understand how the Ancients performed their wonderful, terrible, ritual. I have already taken the first steps, distributing the tokens to each of the townsfolk.

No, I mustn't! It is wrong, it is foolish, it is evil! Their wills exterminated! I don't... I need, I must...

As the Herald of this flock, it falls to me to make the hard decisions for everyone. I held a meeting at the church and explained that the ritual would protect this hilltop... and all in attendance agreed that we must do whatever we can to protect ourselves...

Something in those ruins, unclear how... I am fighting for control, but I feel it winning. I have given my most trusted follower specific instructions on what to do. Being near the stone lends me strength, but I know it must be consumed in the ritual. This... will be the last time I have control, and I cannot stop the ritual. But... my flock, they will not be taken by Corruption. Their souls, their minds, will be freed. It is the only way.


Plans of the Corrupted

Mysterious Orders

Found in Sunderfort

The page is covered in strange symbols and markings, looking like no language you have ever encountered. You do, however, recognize the circle-and-split-fork design used as the banner by the Corrupted across Aeternum. Could this be their language?

The Twisted Smelter

Found in Acedia Bastion

This page is covered with the symbols and markings you've come to know as the Corrupted language. Still unreadable, but this page has a crude drawing of a smelter, and some liquid being poured into crucibles.

Bonemeal

Found in Breakaway Fort

A page with the cramped and indecipherable symbols of the Corrupted language. Taking up much of the page is a sketch of skulls and bones being pounded to dust.

Ritual Mine

Found in Hollowing Fort

Another page with more of the Corrupted writing. This page has a drawing of miners digging ore from the depths, and what appears to be one of the Corrupted Cultists leading a ritual.

Clearcutting

Found in Nullcavity

Yet another page written by the Corrupted. Along the side of the page are images of trees being cut and dragged away for some unknown purpose.


Liam's Letters

Span of Two Hearts

Found in Tempest Lane

Everyone tells me, "Don't use the bridge, the bridge is dangerous, there are Guardians and Corruption on the bridge!" They prefer the slow and sneaking path through the center of the valley, and the long walk from the south. There's nothing to it, though. The Guardians are slow, and the Corruption isn't that bad. As long as I have my tinctures, I'm fine. Besides, it's worth a bit of "risk" if I get a bit more time with you, Dim. Sorry, Warden. I know you hate when I call you that. You likely won't read this until I've left to return to Eastburn Cleave, but... I hope you know I'd do anything for you. We may all take risks, staying here to fight, but if something will help us spend more time together or even end this war so we can go home... I'll chase it with everything I have. It's getting dark sooner, so I'll have to get moving. If I don't make it to the outpost before dark, I'll stop off in Braided Borough. There are a few Corrupted there, but I should be able to make it to the supplies and pick up what I need for the rest of the hike. Yours always, Liam

A Bridge Too Far

Found in Braided Borough

Dim, Something went wrong. Same path as usual, Guardians were easy to avoid. But the far end of the bridge was covered in that Corrupted mess. I took my tincture like always, then ran in. This time... it hit me like a punch. The usual tincture wasn't working. Maybe I made it wrong, or something was wrong with the berries I was using? Either way, I was too slow. A few of the Corrupted noticed me, and I was able to fight them off, but one of those spikes struck me in the leg. I made it into the trees before I fell, and... that spike did something. The wound is black, and it feels like ice is crawling up my leg. That tincture... was supposed to keep this from happening. Made it to the Borough. Going to try and make a fire, someone should see it from the outpost. Sorry, Dimka. Wanted to get to you faster. Need to rest.

Tales of First Light

The Ebony Hawk

Bosun's Note

Found in Sleepy Tallow

The Captain found some kind of book when we were last ashore, and the crew was refreshed and ready to try again. We knew the Ebony Hawk would survive the journey, damned fine ship she is. But the crew surviving, that was the part we had to worry about. Dangerous? Sure. But it was worth the effort. He spent hours going over that book in his cabin, finally stormed up to the deck in a state. Said he'd found some kind of ritual that would let us pass through, but it would require a sacrifice of some kind. We didn't find out what kind of sacrifice it was until later... but it was too late by that point.

Gunner's Letter

Found in Sleepy Tallow

We brought Klaus's body back to the village... or what was left of it. He didn't disappear right away, so we may've been too far from the island for the magics to work right. All seemed normal until the black clouds rolled in. Middle of the day, and not a drop of sunlight to be found... like this place wasn't fit to be warmed no more. The wolves came with the darkness, and... It was like they knew who were in the crew! They attacked them, tore them to pieces! Then, they started on our families... Have to get out of here. Think the wife and I will make a dash for it, over the rocks... toward the light...

Captain's Journal

Found in Sleepy Tallow

A black wind howls, and screams echo against the rocks. For all I know, I'm the last left alive. Some things are not meant to be trifled with, and I fear this is my punishment for the trifling. Of course he'd punish me last, the bastard. I was the one who lashed him to the mast, I turned into the storm, I performed the ritual. But there was naught else to try! I promised the men that we wouldn't rest until we escaped this godforsaken place, and any sacrifice was worth it... But he didn't think he'd be the one sacrificed. Mayhap he wouldnt've been chosen if he weren't skimming extra shares, but it solved two problems and made sense. If I still had the book, might be that I could find another way out, or a way to control whatever he's become... but cruel irony washed it overboard during that attempt. The screams have stopped, and it is growing steadily brighter... is daybreak finally coming? Or is it him?


Shores of First Light

Daily Reporting

Found in First Light Watchtower

Seventeen Drowned today. Minor damage to my armor, will need to repair after this report. Spotting more of them grouping together, may indicate a change in their tactics? More today than yesterday, but the same routine.

A Weather Eye

Found in First Light Watchtower

If I didn't know better, I'd think something was controlling those storms... as if they know when a ship is approaching. Being stationed on this beach, I've seen dozens of them spin up out of a clear blue sky. Something mighty strange is going on here.

Convalescence

A scrap of journal found at Ducan's Docket

I'm staying at the Docket for now, trying to figure out what to do next. It doesn't seem like anyone else made it to shore. The leg is slowing me down less and less each hour, and if it keeps healing like this, I'll be walking by this evening, and running by morning. Unbelievable.

Relief Efforts

A chewed, yet legible, letter found near a Boar sounder in First Light

Watcher Linch - Thank you for your meticulous reports regarding the Drowned situation, and if the situation is as dire as it sounds, we may need to investigate the possibilities of training additional Watchers for patrols. Your actions have been exemplary, and I appreciate your commitment to duty.

Magistrate Bond


Industrial Endeavors

A Fishing Trip

Found in Letum's Pick

Sent the last 80 tons of stone down to the settlement to the south for them to finish constructing additional houses, and just received an order from the northwest for around a thousand tons more. The men need a few days off, and then we can get started on that order. I think we'll pull most of the men back into the camp and run skeleton crews in the mines, let everyone have a bit of rest before moving on. Maybe I'll even get a break, go down to Forellac and talk to that fine lass that makes the fish for us. I'll have to take a bath.

Will Burn For Food

Found in Letum's Pick

The charcoal pits are finally taking off! We've mainly been using them to keep heat in the bunkhouses, but it turns out that it's a pretty hot commodity. Most of the wood around here is too wet to work with right away, so it takes time to dry out for burning... else it fills the house with smoke. But this charcoal can be used right away, so Forellac has been trading their jerked fish in exchange for weights of the charcoal. Since otherwise, we'd be living on hardtack and whatever meats are shipped up from the Encampment, it is a welcome change. Plus, the smiths at the south settlement have been taking all the extra to use in their smelting process, so we can keep the rest of our supplies covered. We may have the start on real industry here!

Stone Face, Warm Heart

Found in Forellac

Ah, that foreman from the mines is so nice! When I brought the last shipment of fish to Letum's Pick, he had picked flowers for me and had a wonderful picnic set up for the two of us. I didn't have the heart to tell him that I'm sick of fish... but the bread and fresh rabbit was wonderful. He is a kind man, and he treats his men well and I have no doubt that he would treat me the same. His look is craggy, like the stone he works with, but I have grown fond of him. Perhaps when I next see him, I will suggest that he speak with Father about courting me officially.

The Scarlet Crucible

Found in Forellac

It has been too long since I've been well enough to write, Four days since my fever broke. I've just left my home for the first time in what seems to be two full weeks... everything has changed. There are only a handful of us that survived this illness... Father and Mother are both gone. My brothers are gone. Our neighbors, gone. I attempted the walk to the mines earlier today, but stopped short when I saw the state of things. No longer is it a well-run place, bustling with purpose... now, it is a foul place, tainted by Corruption. I tried to find my foreman, my heart, but it seems he succumbed as well. I was not spotted, and left quickly. We have gathered what little we can carry and will move toward the settlement to the northwest, to sanctuary.


Giroux's Notebook

Recipe for Disaster

Found in Hilltop Encampment

Trappers brought in a good haul today: turkeys, rabbits, even an elk that happened by. Just waiting for the skinners in the upper camp to finish their work before I start breaking down the bits and pieces. Should have plenty set out to cure and smoke by the evening. A trader down from Edengrove passed by and brought a couple of new recipes to add to my book, so it's a good thing I was able to convince Rost to let me borrow his distillery. Probably could've set one up with the bits around here, but his kit is better than anything I could rig together. Some of these ingredients are strange, but the trader said they're pretty popular recipes in that area. Never thought of adding meat to a distilling process, but... I'll try anything once.

Paul's New Brew

Found in Hilltop Encampment

This brew is... odd. Not bad, but has a strange aftertaste. Like drinking whiskey with a pat of butter in it, leaves a bit of a film in your mouth. It certainly does the trick though, so I've started bottling up this first batch for the boys here. "Paul's New Brew" seems to be a hit with everyone who's had it so far. Once we pack up camp, maybe I'll start a bigger business with Rost, send it out to all of the settlements for everyone to enjoy!


Discarded Memories

Retreating to Safety

Found in Clearwater Bend

To Whosoever Finds This: We are abandoning this place, perfect as it is. Our three families have loaded what we can carry, and will make the trek to the settlement in Cutlass Keys, as it is closest. Normally, we would go south to our friends in Dayspring Mills, but we have seen the fires from that direction, the miners now attack us on sight, and we dare not risk travel through the wilderness. We can only pray for their safety. You are free to whatever you may find here. We have left with what is most important.

Standing Our Ground

Found in Campbell's Rest

Lost another pig this week, 7th for the month. We've been trying to keep ahead of those Withered things, make sure we can still get the crops in and the animals fed, but they keep coming. They killed Wulfgang two nights ago. I hope he returns intact, and not as one of those things... I don't know how much longer we'll be able to remain... but I'll keep fighting for this place. Built it with my own hands, and won't let some shambling horde take it away from me.


De Magnete

On Magnets and Azoth

Found in First Light Settlement

As my full treatise of De Magnete successfully made the journey to Aeternum with me, and having no knowledge of others with copies of their own, it falls to me to continue Gilbert's investigations on the nature of the magnet. As he states, knowledge of magnets is present across all of the world, from the earliest Greek and Jewish and Egyptian scholars to far and distant China, with many years of study being dedicated to their effects. Here, in this Terra Aeternum, I may unlock a new path of research. Might azoth influence these magnets in some way? Will they redirect the needle to a new North? Will they improve and enhance the capabilities of magnets? Only time, and experimentation will tell.

Lodestone Aeternum

Found in First Light Settlement

In Gilbert's final book, he makes reference to a mysterious fifth essence, one that links all bodies together in harmony — for the heaven of philosophers, as of theologians, must be gentle, happy, and tranquil, and not at all subject to changes. I seek to discover whether azoth might be the universal aether on which magnets interact, that invisible yet measurable force. Or is azoth a new tool for the aforementioned interaction, granting the bearer a new form of manipulating this aether which was otherwise hidden? Perhaps the properties of magnets crafted from Aeternum-mined material are different in their effects. The miners at Letum's Pick have spoken of quality ores from their mines... I must inquire further.


Day to Day in Dayspring

The Lucky Ones

Found in Dayspring Mills

Some perished during the voyage, others while breaking through the storms surrounding the island. Our ship was damaged, but limped onward, and found a friendly settlement to take us in. Dayspring Mills was a bustling village, everyone contributing their work and production to carve out a new life in this land. Crops would mature seemingly overnight, animals brought down in the hunt would seemingly repopulate within just a few days... here, in Aeternum, the days of hunger, of famine, of hoarding food to make it through the winter are all long gone. We are the lucky ones.

Fighting the Undying

Found in Dayspring Mills

These things, the Withered... they do... not... die! Rather, they do, but they come back more mindless and ravenous than before. The bounty of this land means that fewer are required to farm, true, but even more are needed for defending the village. When one is brought down, it vanishes quickly — the island reclaims its own, it seems — but returns within just a short time. We do not have the manpower to encircle the village with a sturdy wall or even a defensive palisade. Their number continue to grow and I fear we will be pushed aside 'fore too long. I can only hope the settlement has space enough for us to return, when that day comes.

A Spartan Outlook

Found in Dayspring Mills

I write this in the hopes that it will never be read, that our defense will prove sufficient against the Withered. They do not sleep, they do not think, they only charge mindlessly toward us. I feel as one of Leonidas' men must have, defending against the unending attacks at Thermopylae. The only difference is that for us, there is no end in sight, no limit to the numbers we must attempt to cut down as our own numbers dwindle. We prepare to flee back to the settlement, bearing only what we can carry on our backs, with the hope that we will one day return and reclaim our homes... our memories... our lives.


All In a Day's Work

Planning for the Future

A stray page found within Hatchburg Fishery

Biwa has done it! Took a bit of time and tinkering, but he finally managed to get some of those lake mussels to produce pearls. They're not as fine as ocean pearls, but this is just the start! Imagine the looks on the faces of those in the Old World when the first ships back from Aeternum are laden with chests full of pearls... We'll be richer than we could've ever asked for! Have to work out that part about getting off of this island, sure, but that's someone else's problem.

Azoth From the Deep

Notes from a researcher found in Dayspring Mills

In my time here, hundreds of samples and artifacts have been gathered for research and study. One, however, has eluded us until now. Azoth has been found, so far, in a liquid form that can be added to items during the creation process, enhancing their abilities. During one of my excursions to the north, deep within a cave structure, I found what I had long theorized existed: solidified azoth! Imagine what could be done with this!

Rot and Shot

A quartermaster's log, found at Hilltop Encampment

From the settlement, we have received 3 wagon loads of wood, 4 crates of tools (assorted), 2 crates of fresh clothing and boots. Additionally, Adjudicator Jeffrey has included a shipment of Consecrated Iron Blanks to be fashioned into arrowheads or musket balls as needed. If functional, this should help against some of the more unsavory things that have been found near the camp.

This week's losses are worse than last week, I am afraid. The meat from 4 elk, and one too-curious wolf, turned almost overnight, becoming a blackened and sickly mess. Happens more and more frequently now, and we may have to start packing up if no fresh meat can be collected.


Abandoned Research

A Prophet of Profit

Found in Saircor Bridge

Another day, even more sifting through dirt. We've been in these ruins for near two weeks now, and this fool has us searching for bits of pottery and scraps of fabric. Where's the gold? Where are the jewels? Where are the treasures that will make us all wealthy, like he promised? Should never have left the Kannan Tomb site... Once this place is a bust, I'll head back there. At least they had those big ruins nearby. Some nice pieces in there, fetched a fine price.

Misguided Anthropology

Found in Saircor

A fine day, indeed! The men have recovered a handful of pottery shards, which I believe to have come from some form of sacrificial bowl, indicating the Ancients may have engaged in some form of ritualistic sacrifice. The silly arguments by the other researchers here stating that the shards were a part of a common eating bowl are absurd, particularly given the other pieces found there: a chipped knife blade, a long metal spike used for the execution, and a metal grate over the firepit that must have been used to preserve the sacrifice after death. I have also uncovered crude drawings that may indicate a powerful relic being held here. The relic may be a piece of importance to the Ancients, a religious statuary of some kind? I shall continue to search for it, as long as is needed.

Tales of Everfall

Treasure of Arcturus

Death Log

Found in Arcturus

Death 7: Cornered on the staircase leading to the second floor. Death 8: Barely got in the door this time before I was swarmed from all angles by Ancients. Death 9: Reached the top floor! The Arcturian Piercer and allies proved too strong; I died but meters away from the treasure.

The treasure is so close I can taste it! How cruel, how unfair of these lingering skeletons to guard something they can no longer use. I am making attempt number 10 tonight and I am sure I will be victorious.

Piercing Eyes

Found in Arcturus

The Piercer's gaze is calculated and cold. Sockets where eyes should be cut through my body, striking fear into my heart. Standing here I can avoid their line of sight, shaking in my boots as I prepare to take on the well-armored Guardian. I ready my axe with unsteady hands and pause for a prayer.

May Providence guard my soul.


Trappings of Death

Gourds For Sale

Found in Olcott Family Farm

We've instructed the little ones in the ways of the Trading Post, and they seem to be taking to it swimmingly. They, with the protection of the older ones, take our goods to market while we sow the fields. All of Everfall now knows of the Olcott Family gourds and their quality. Our life here is so much more prosperous than we could have ever imagined when we took the risk to leave the Old World behind. Yes, there is danger abound here but if one simply sticks to the roads and a steady routine, even a family as big and peaceful as ours can survive and even flourish.

Sawyer Olcott

A Red Glow in the Woods

Found in Olcott Family Farm

I can hardly sleep tonight after father pointed it out. A red glow in the woods, ever so faint among the tops of the trees. I thought it mad at first, for who would climb the trees but a hunter setting up a blind? It dawned on me that this red entity could indeed be a hunter, and that we are the ones being hunted. I feel crimson eyes on me now. I won't take the little ones to market tomorrow, I won't even leave this house. Something or someone is coming, and we must be prepared.

Jamison Olcott


Syndicate's Strength

Creeping Red Tide

Found in Bradbury Fields

I have spotted them from the distance, a creeping red tide of Corruption miasma. They encroach upon the nearby Bradbury Fields after the Bradbury family abandoned their homestead, filling the vacuum of power left by their departure. This does not bode well for the Everfall settlement to have Corruption so far South, so close to our homes and workstations. I will keep my agents close to the farm and observe how the Corrupted move, making sure they at least do not cross the Fields into civilization.

Alchemist Olivera


Reese's Watch

Storms Aplenty

Found in Everfall Watch Tower

There have been even more of those violent storms as of late. I hear the crash of thunder and see the bolts of red lightning in the distance from my place at the watch tower. I am haunted that I cannot do a thing but wait to see if survivors wash up on my shore. Half of those who do wash up here are often too broken to be of any use, well on their way to becoming a Drowned or Withered. Am I truly so powerless as to not be able to do anything for them?

-Reese

Supply Manifest

Found in Everfall Boar Infestation

Food Supplies: -3 crates of berries -10 bushels of corn -5 gourds (medium) -3 sacks of grains

This should be enough to get you through to the next shipment, Reese.

Use it wisely.

-Tucket

Pushing My Luck

Found in Beringer's Boon

I have pushed my luck too far. I dare go no farther than this shipwreck.

I have tried in the past to make it to Huang's Hammer or at least the Harpy of Henninger, but each time I am swarmed by Drowned and... um, "die." It seems like my soul comes back a little weaker than the last time. I cannot afford to lose faith, or even more will fall here. I must remain cautious, remain vigilant, and await help.

-Reese


Polly's Follies

Madwoman

Found in Stonetooth Terrace

Elizabeth Polly is a complete and total madwoman. She provides me with no weapon, no protection against the Undead tides she sends me through to get to the Fen. And then she damn near bites my head off when I return haggard and empty-handed, as if her tavern supplies are worth dying for! These pirates are a menace, but so is she. I quit.

Tavern Supplies

Found in Stonetooth Terrace

Fifteen tankards, exactly as requested. I gave the porter a wooden mace and a new coat to defend himself on his way back to you. The poor lad barely survived the trip here, and his clothes were in tatters from how the Undead harassed him so. You really ought to put more stock into protecting your porters, Elizabeth, lest you want your supplies stolen again. Now that the pirates have had a taste of my fine craftsmanship in drink-ware. I fear they've acquired an appetite for it, and know to attack the porter on sight.


Pirate's Plunder

Captain's Log 24

Found in Riverworn Grotto

We are thirty days at sea, tossed by gale winds and rumbling waves. The crew are tossed from their bunks when trying to sleep, and some have taken to tying themselves down for their resting shifts.

The closer we come to that strange land mass the more violent the ocean becomes, so we have tried our best to sail around it. The navigator is perplexed. There is no known island here on any maps.

Captain Yennifer

Captain's Log 31

Found in Riverworn Grotto

Pirates. Bloody pirates. We were boarded while I was abed last night and several of my men were slaughtered in the taking of the ship. Their bodies were tossed unceremoniously overboard and even more than that some living who defied the invaders were also thrown to the sea. I am cooperating for now, keeping my captain's log in a secret place.

I can only hope some pages survive, as it seems the pirates are intent to make landfall on the island we were trying our best to avoid. I believe it to be a suicide mission but their captain, Master Henry as he's called, is sure this island holds riches unimaginable. For the sake of my crew I hope these pirates get what they want, and then promptly let us go. Even life on a deserted island is better than being a prisoner at sea.

Captain Yennifer


Life on the Fallowhill

Prosperity

Found in Fallowhill Farm

Today is a dark day at Fallowhill Farm. Farmer Paulson has succumb to Withering, leaving the once-proud man naught but a chittering, gibbering mess. We mourn him, but we must also now be wary of him and others who, in their repeated deaths to the Corrupted and elements, may follow him. Could this signal the end of our prosperity? I pray to Providence that no more of us turn, and that this farm stays productive for the Everfall and Monarch's Bluffs settlements that rely upon our crops.


Lewis' Fears

Beware the Bear

Found in Everfall Settlement

Polly said it might help me if I wrote some of my fears down. It'd take away their power, she said, so here goes.

Bears. Massive teeth, massive claws, and a roar to wake the dead. I am terrified of bears and know that they roam Bearclaw Pass to the east of here, hence its nomenclature. I have heard fearsome Lynxes roam the area as well... Oh, bother, I don't think this is helping.

Ghosts Abound

Found in Everfall Settlement

Another fear I have is ghosts. Polly looks at me strangely when I speak of this fear, but how could she not be afraid of spirits come back from the dead?! Their spectral hands reach for me in my nightmares to slash at my throat, grip cold and hollow. I know they're out there, and I think writing about them is only making me more scared...


Heron's Field Notes

Guardians' Attacks

Found in Lupus

Formidable in battle, the Guardians of the Ancient ruins of Aeternum are not to be trifled with. I have lost many a life to them in my research. Still, I have begun to notice some patterns in their fighting, allowing me to escape when the time is right. The Ancient Guardians wielding clubs rear back before they try to smash your skull in, a rather painful way to die, and I am able to predict their movements with some veracity in watching how they charge at me. My head is still ringing from my last death, the ghost of the crack in my skull throbbing idly as a reminder of my still having a long way to go in combat skills.

Half-Formed

Found in Norma

Some of the bodies of the Ancient Guardians are only half-preserved, cursing them to an eternity of crawling on their bellies to reach their next destination. I made the mistake of underestimating these crawling torsos and was met with a swift death from the way they have adapted to jump up at and claw down their enemies. I refuse to give up on my research simply because of the forceful resistance I am being met with, but those crawlers haunt my nightmares in ways their standing brethren do not. I feel a chill down my spine writing about them even now.

Guardians' Weapons

Found in Hercules

The weapons the Ancient Guardians carry are of a rudimentary level of craftsmanship. Occasionally they can be found with steel armaments but most often it is a low-grade iron with which they fashion their weapons. They seem to lack the capacity for ranged weapons beyond a few commanders carrying javelins for throwing, and are a people who live and die by the sword and mace. Their bony hands can also deal a great amount of damage when raked across skin, so even unarmed Guardians should be considered dangerous.

Guardians' Resolve

Found in Ursa

The Guardians attack all humans who dare trespass on the ruins of the Ancients. While animals are free to come and go, anything that stands on two legs is met with immediate and brutal hostility. Without eyes how do they see what they are attacking? Some of their attacks are sloppy and seemingly blind, so perhaps they rely on the other senses in combat. How they stand and fight without muscles in the first place is still a mystery.

Reaching Towards the Heavens

Found in Lacerta

These lookout towers reach up towards the heavens, perplexing the common observer as to how they were erected in the first place. Was scaffolding used? If so there are no remnants of it, and no external support beams to keep the towers up. To me they seem to have grown directly from the ground like proud stone evergreens, stacked high enough to touch the clouds.

The Orbs

Found in Carina

Even more fascinating than the lookout towers themselves are the massive orbs near the top of them. They look so large it vexes the mind to imagine how the Ancients got them up there. Is their directional positioning significant in any way? The orbs appear to bulge out of only one of the sides of the tower, and look similar to the orbs found around Windsward.

Syndicate Expulsion

Found in Draco

I parted with the Syndicate today.

More aptly, they parted with me, those arrogant fools, but I was close to leaving them anyway. Their jealousy was bearing down on my back over this Ancient research and I believe they were either plotting to steal it from me or take me out of the picture. Alchemist Olivera seemed regretful to expel me but I surmise this was nothing more than an act. He has always been envious of how I take fate into my own hands and pursue the mysteries of azoth on my own without sharing my research. Why should I share? The Syndicate has never done anything for me beyond send me to my death chasing tokens of their favor.

Proving Them Wrong

Found in Orion

I can feel the glares from Adjudicator Amano and Commander Chauhan whenever I pass them in the settlement. They are not subtle people. I know they disprove of my research into the Ancients, thinking them heretics or weaklings, but I will prove them wrong. I will prove them all wrong.

Center of the Stars

Found in Shattered Obelisk

We all know that the earth is the center of the planets and universe, and it is only fitting that the jewel of our planetary system is the one with such a fantastical island like Aeternum on it. If our planet is the center of the heavens then Aeternum must be the center of the planet, located so closely to the equator and imbued with power as it is. Azoth, the substance found here and nowhere else, is further proof that is the primordial Eden of which the scriptures spoke, the place from which all life sprang. I am honored and humbled to be standing at the center of everything, and must know what the Ancients thought of this phenomenon.

Bodily Limitations

Found in Shattered Obelisk

I can feel the toll of the last few deaths especially heavily. My stomach still aches where it was stabbed by the rusty sword of an Ancient Guardian and no amount of healing drops seem to soothe the pain. I am becoming weaker with each resurrection, waning like the moon until there is nothing left. I must put a pause on my research for now, and find someone who can venture out in my name and the name of the astronomical sciences. I shall wait in the settlement for someone of a like mind who can continue my fieldwork.


Fishery Foibles

Nothing's Biting Today

Found in Meadow Lake Fishery

All that racket Morrison was making last night must have scared off the fish. That damn fool, running around and singing at the top of his lungs like this were some Old World stage. Now I sit with my line in the water completely still, not a bite in sight. Lord knows why I put up with him.

Withered Spotted

Found in Meadow Lake Fishery

The bloated corpse of an adventurer washed up in the nets today, and the poor lass was neither dead nor alive. She was Withered, missing an arm and her wits. Morrison had to use his fishing spear to pierce her skull and put her out of her misery. It is odd, for Withered usually do not come this way. My instincts tell me this will not be the last Withered we will see, and that as more lost souls wash up on this island, more will be made into fetid and mindless husks.


Fall of Kelleher

Suspicions

Found in Kelleher Farmstead

Something is different about Jennifer. She has never been eager to peddle our pumpkins at the settlement before, calling the trek there twice as boring as it is dangerous. Now she practically jumps at the opportunity to sell our wares. Her father suspects nothing, but a mother knows. Something has happened with our little girl, now a grown woman in her rights, that drives her away from the farm. The next time we go to the trading post I will be keeping a close eye on her activities and conversations... She looks like how I first felt when I met Michael in the Old World.

Sarah Kelleher

He's Different With Me

Found in Kelleher Farmstead

That gruff, tired-looking man who guards the Watchtower is different with me. He has seen so much death, so many adventurers wash upon his shores only to lose their minds and lives fighting off Drowned. Battleworn as he is, Reese always has a smile for me. I find myself longing to see that smile, longing to remove his helmet and see his face in its full, scarred glory. I dream of a day when I can walk the settlement together with him, arm-in-arm, so that everyone might see, even mother and father. For now, though, we exchange coded notes so that none can read what we wish to say to one another.

Jennifer Kelleher


Daybreak to Decrepit

Dawn in Daybreak

Found in Daybreak Borough

The herb fields are flourishing. We have carved a little slice of paradise out for ourselves here in Daybreak Borough. We have relative peace. Though, truth be told, the pirates to the south do accost us on occasion if we venture too close to their territory.

Recent news of the infestation and fall of the Kelleher Farmstead to the north is heartbreaking. But we are strong here. We have armed defenders willing to fall again and again to defend what we have built and now call home.

Daybreak Falls

Found in Daybreak Borough

The defenders have fallen. After so many deaths we have lost our once-proud town guards to chittering madness or desertion.

The Withered horde from the Kelleher Farmstead was too strong; first in a manageable trickle of shambling flesh, but now, flowing like a heavy stream of rot and decay. This place has become overrun and little remains of the herb fields. We have no choice but to join the walled settlement to the west. Our hopes of a free and prosperous borough outside of such confines have been utterly dashed.


Covenant's Quest

Ancients and Their Guardians

Found in Arcturus

Regarding the Ancient Guardians of Aeternum, it is clear that these beings worship Ancient society but are not Ancients themselves. The statues around ruins like Arcturus and others of its magnitude indicate the Ancients had four arms and a split face, of which these skeletons that guard the ruins have neither. We can only be left to conclude that the skeletons that shamble about Ancient ruins are those of heretics and traitors to their own humanity in revering beings like the Ancietnts.

Adjudicator Amano


Corrupted Mining Operations

Ichorous Spread

Found in Ebenrock Cavern

The ichorous, slow spread of red down from Brightwood and Great Cleave has not been given proper attention by the Everfall settlement authorities. Lewis is too scared to look, Clark is too busy with bloody paperwork, Lee is off doing... whatever Lee does. Patricia is the only one who listens.

A.Y.

Corrupted Observations

Found in Ebenrock Cavern

The way these Corrupted work is of a singular mind, all their pickaxe blows to the rocks timed perfectly with one another. They take almost no breaks, one cook serving the entire operation that I can see from this vantage point.

A.Y.


Canary in the Mines

Patricia and Alexandra

Found in Canary Mine

Tomorrow Alexandra and I will make an investigation of the Canary Mine to the north. We've packed steel weapons and tools for our expedition, as well as several helpings of cooked meat given to us by Lee. Nice man. Alexandra insists we bring him something shiny back to thank him, for he would like that sort of thing. Alexandra is always thinking of others.

-P.P.

Obituary for Alexandra

Found in Canary Mine

Here lies a friend to many, a crafter of renown, and a partner whom I shall never replace. Felled by the Corrupted Dredgers, Alexandra Yanille put up a brave and noble fight before her untimely demise. My hatred for the Corrupted burns brighter than ever, and I will get to the bottom of this mystery regarding their presence, for Alexandra. I will find out why the Corrupted are so far South, and I will put a stop to them.

-Patricia Petrowski

Tales of Aeternum

The Vitae Aeternum Pact

The Formal Pact

Found on Aeternum

On this island of eternal life there have been established three parties of interest: The Marauders, The Syndicate, and The Covenant that shall thusly be referred to as 'Factions'.

These Factions represent their individual interests and motivations that shall be introduced to every new denizen (henceforth referred to as 'the subject') of Aeternum. These introductions shall take place in the order of signing; first Marauders, then Syndicate, and finally Covenant.

Each settlement's Magistrate shall direct the subject to the Marauders representative of the corresponding settlement who may issue a test of mettle in order to judge the subject's physical prowess. After said test, the Marauder representative must send the subject to the Syndicate representative of the settlement so that they may issue a test of wit in order to judge the subject's cunning in battle. After said test, the Syndicate representative must send the subject to the Covenant representative of the settlement so that they may issue a test of valor in order to judge the subject's gallantry.

Once all three tests have been issued the subject is to return to the Magistrate of the settlement and make a formal, immutable decision on which Faction they wish to swear their undying allegiance to. Henceforth the subject shall belong to their chosen Faction and be available to fight in Wars for settlement gubernatorial control as well as conduct missions for influence within their Faction.

All members of each Faction agree to conduct their fighting away from the settlements of Aeternum, as they are hereby decreed sanctuary.

So the Pact is decreed and so it shall be so for so long as there is life on Aeternum.

Signed: The Marauders - Representative Commander Joshi The Syndicate - Representative Alchemist Long The Covenant - Representative Adjudicator Amano

United in Blood

Found in Everfall Settlement

My fellow Marauders, if you will allow me a moment of extremely brief sentimentality, are among the bravest and most noble fighters on this island.

Here in our faction it matters not your creed or origin but how ferociously you can fight and conquer. The Vitae Aeternum Pact dictates that we issue a test of strength to all newcomers and, once proven worthy, extend the offer of membership to them. It is disappointing to turn them towards the Syndicate. To give undeserved weight to their well-spun fantasies. But it is the price to pay to insure potential recruits make a well-informed decision. They will then join up with us, for life, with no regrets.

While all factions must band together to fight the Corruption, the Marauders are without pretense, an uncomplicated bunch united in blood shed on the battlefield. What more could an adventurer ask for?

-Commander Chauhan of Everfall

United in Mind

Found in Everfall Settlement

The Syndicate may have thinkers from all corners of the world in a seemingly incongruent group of intellectuals, but we are united in the use of our mind before our fists or our hearts, often prone to error as they are. The Syndicate is superior in its objectivity and logical outlook on conflicts. We may have internal disagreements but there is one thing we can agree on: we are better equipped for battle with our sharp, focused minds than the other factions.

Still, we must cooperate with the thoughtless Marauders and Covenant against the Corrupted in the end, lest we desire mutually-assured destruction at the hands of the red tide.

-Alchemist Olivera of Everfall

United in Spirit

Found in Everfall Settlement

Our sacred cause cannot be beaten. The snakes of the Marauders and Syndicate stand no chance against us, but at the same time can be, if wielded properly, vital tools in the fight against Corruption. The enemy of my enemy is my friend sometimes, and the same applies to all those fighting Corruption. Though it is said "to lie with dogs, you wake with fleas," cooperation is at times necessary if the Corrupted tide is to be stemmed. This Vitae Aeternum Pact calls us together in the handing off of new denizens to one another to see where they best fit in, and if they are pious enough, to join the Covenant. After the choice is made, we still must rely upon others if we are to truly end the threat of Corruption.-Adjudicator Amano of Everfall

Puerile Desires

From the journal of Commander Edwin of the Marauders, First Light

Should just crush them all right now, Pact be damned! What use is the Pact if no one does anything? If I were leading the Marauders, I'd make certain that things happened... force those Syndicate cowards to give over what they've researched, and wipe the sanctimonious smirk off the faces of the Covenant with my blade, if I had to. Commander Joshi is a great woman, but the others bind her hands! If the weak were meant to rule, then it wouldn't be so easy to get rid of them, would it? I'll talk with her about it more, next time I see her.

Biding Time

From the records of Alchemist Long of the Syndicate, First Light

Commander Joshi has again proposed that we carry the fight to the north... and while the day will come that we must do this, the time is not yet right. I, and the rest of my brethren, are certain that we will uncover something that will give us an edge over the Corruption. The Ancients must have had some way of fighting against it, perhaps they were too few at the end, or there was not enough time? That halfwit Amano tried to say that the Ancients fell because they lacked faith, that the Covenant is stronger than the Ancients were because of it. I could have throttled her right then. We must not be hasty. And I must control my temper.

The Unyielding Balance

An unsent letter from Adjudicator Dempster of the Covenant, First Light

While this Pact has made these sanctuary settlements much quieter, I fear it has only prolonged the existing conflict. Each leader knows that the Corruption is the true enemy, the rot at the center of all chaos across the island, yet none is willing to step back and accept another viewpoint. I refuse to be caught up in the rank venality of the Marauders, and even if Alchemist Long and I sometimes agree on the blessed nature of azoth, her inability to find faith in our cause makes her a difficult ally. While I am certain our beliefs will act as both sword and shield against the darkness ahead, I am at least willing to grant that some members of the other Factions make points to consider. That does not make me doubt our cause, no... I believe it makes me stronger in it.

Discordant Trinity

From the personal notes of Commander Joshi of the Marauders, Windsward

I am aware that not all share my viewpoint, hence the purpose behind the Pact... but part of that was agreeing to join together to fight against the Corruption! Each time I propose that we take the fight to the north, to the heart of the enemy, I am blocked by imbeciles! The Syndicate keeps saying that now is not the right time, that we must wait and find more knowledge of the Ancients... but doesn't stop us from losing fine people each day to this Corruption! And the Covenant are no better, thinking that their beliefs will keep them safe. The only thing needed to keep us safe is a blade, a strong arm, and the will to use it.

Hidden Strength

From the journal of Alchemist Jansz of the Syndicate, Windsward

Progress is being made, but slowly. Others have spread far and wide, searching for any and every remnant of the Ancients. Anything that can aid us in the coming battle is immediately sent to a settlement for safekeeping and research, though we often have to fight off bands of Marauders or Covenant in the wilds. They see us as easy targets, they see us as weak... but they do not know the knowledge we possess, which gives us an edge. Often, a threat is more useful than an action, so we have reached a stalemate. We may not be willing to throw ourselves at an enemy, but we are more than capable of defending ourselves.

Shield of Faith

A discarded draft from Adjudicator Dempster of the Covenant, Windsward

Those heathens! They refuse to understand that our cause is just and right, and with that on our side, we cannot fail! If they would accept that we have been chosen by Aeternum to fight, to restore the glory and divinity of azoth, we could wipe the Corruption away in a matter of weeks! But no, those Marauder fools want to charge in with nothing to protect them but their armor and blades! Without faith in our cause, they will fall like a bloody harvest before the might of the Corrupted. But still, they do wish to fight... the conniving Syndicate thinkers, on the other hand, want only to sit and wait and hide, hoping for providence to fall into their laps.


The Stevens Expedition

Day One

Found near Orion

Today we journey out from the settlement in Everfall to uncover all we can about these beguiling obelisks! I, Roger Henry Stevens, lead this expedition, and am accompanied by two strong associates: Walter McKay and Elias Anders. As leader, I assign myself the task of documenting our journey for posterity, as well as recording all scientific measurements and observations to be gained from this endeavor.

As draft animals are difficult to come by, our expedition is lightly equipped, bearing only what we may carry on our backs. Our goal is to complete a circumference of the outer obelisks and, if successful, gather a full expedition to penetrate ruins and make a true inspection of the central obelisk. One planned detour is to be made to the Windsward settlement for resupply and respite.

I plan to spend a few days at each obelisk, taking measurements and gathering plant and stone samples from each location, to determine what — if any — differences are present at each. Our first destination is the Orion obelisk, where the journey shall begin.

Days Nineteen and Twenty

Found near Octans

Arrived at Octans today, no issues of note during the travel from Hydrus. Earlier settlers established a fortified structure nearby, where we have set up camp. A pleasant change from these past weeks, having a roof over our head. I shall have to speak with McKay and Anders and ensure we do not relax our guard, even during this respite. I am confident that my idea of leaving collected samples at staged locations is the correct one, given our limited carrying space.

To note: Samples have been stored at the Hydrus obelisk, while the first bundle of notes were stored at the Draco obelisk. Collect these upon our return.

Structure is almost identical to others found on previous expeditions, save some environmental weathering. This morning, McKay tied off a rope and climbed to the observation platform, with nothing to show for it but a nice view. Stones appear to have been shaped with little or no use of tools, may have been magically crafted. Will continue to investigate area, but plan to move on to Delphinus soon.

Day Twenty One

Found near Delphinus

Delphinus is much the same as Octans, with no nearby threats and travelers passing nearby with ease. Odd, that.

Earlier obelisks in this expedition — Hydrus, Draco, and Orion — housed a number of Guardians that did their best to prevent us from investigating the sites... yet these two seem to be uninhabited. No damage is apparent, no major alteration in construction... though neither has easy access to the upper balcony. Is there something on that level which attracts the Guardians? I shall convince McKay to scale the side to the platform to inspect the area further.

We shall continue our endeavor, and with luck, will find a clue to help us unlock the mysteries of these obelisks.

Day Twenty Six

Found near Cygnus

We have finally established a camp near Cygnus, though it has not been easy. Perhaps we should have turned south toward the Windsward settlement to resupply and raise a larger company before continuing.

The Guardians here seem... different, somehow. Perhaps it is the proximity to the nearby ruins which makes them more aggressive. Though I myself am not a great fighter, I have given Anders the night to rest — I shall take the watch with McKay. Few days have passed, but we long for the relative safely of Delphinus again.

A smear of blood obscures much of the text, but it continues in a different hand near the bottom.>

Stevens is dead. McKay is dead. I'm likely next.

I don't know why they aren't coming back to life... not like we haven't all died once or twice or thrice before. Maybe we each have an allotment of lives, like cats? Maybe it has something to do with these obelisks?

Whatever the case... the team is gone, and I'm trapped here. Whosoever finds this, please, re...


Chronicles of Mesnard

Surveying the Lands

Found in Stoneview Seabreak

This bay will be perfect! A breakwater already built, plenty of stone and wood for homes, and as much land as you could want for farms. I've been surveying the lands nearby with my spyglass, and believe we have found the perfect place to establish our homes. Our ship may have been tossed to the rocks, but most of our supplies were intact.

The stone faces have been disturbing some of the men, but not me. I see them as the faces of those who were unsuccessful in taming this land, a record that we will wash away with our achievements.


Averham's Research

Between Colleagues

Found in Windsward Settlement

Robert - Our exploration continues, though we are no closer to finding the cause of these Corrupted areas. No logical progression, no determinable cause for location or spread... it is baffling. And while the scientist in me is thrilled at this challenge, the settler in me is terrified. The only points that seem truly safe are the protected areas of the settlements. Whatever energy is present there is enough to prevent those Corruption points from forming. Our team has reached the northern edge of the Great Cleave, and we are down to 12 members, of the original 19. If we lose too many more, we may be forced to turn back... which may work out for the best. I think everyone would like to return to the safety of the south. For now, we will continue our research. Our current task is checking soil samples between locations, to determine if there is any variance in composition or quantity of azoth. You may wish to do the same in your own area.

Looking forward to seeing you soon. Perhaps you'll buy me a drink on my return? Sarah Averham

Grounded in Study

Found near Cooper's Ranch

Sarah, It pleases me to know your expedition is going well, though I mourn for your losses. I would have loved to join you, but my duties here — while menial at times — are important to the settlement. Perhaps, if another were to take my place, I would be free to do so, but... my standards are high, you know, and I've yet to find anyone who could measure up to the task. I shall take on your recommendation regarding the soil. There is a skilled newcomer to the area who has been able to handle my requests with ease, and I may present them with this new one the next time I spot them in town. I have full confidence that they're more than capable of gathering soil samples from some of the locations nearby, and to handle whatever cretins are currently in residence there.

And yes, of course, I shall buy you a drink of your choice on your return! I do miss our discussions, and you have a knack for deciphering even the toughest puzzles. I shall find a suitable one for you, don't you worry!

Robert Cotheran

Legends of Aeternum

Armament's of Azoth's Fire

Greyjack Ranger Postings

Given by Ranger Madaki

Outpost Duty: Ranger Knatchbull – Eastburn Ranger Law – Cleave's Point Ranger Wardell – Last Stand Ranger Herb – Valor Hold Ranger Herath – Mountainrise Ranger Madaki – Mountainhome

Reconnaissance Duty: Ranger Balogun – Western Great Cleave (Keep watch over Glass Lake) Ranger Fowler – Eastern Great Cleave (Observe movements around Nullcavity) Ranger Nagelhout – Northeastern Edengrove (Document activity; Leyroot Grove and this "Spriggan Arena") Ranger Chapman – Western Edengrove (Monitor any travel near Bramblecliff) Ranger Rochford – Southern Shattered Mountain (Record obvservations about the forges of Caminus) Ranger Demir – Northern Shattered Mountain (Determine avenues of assault; Myrkgard and the Illurmin Rift)